Brummbar is Back!

Brummbar 44

Hard to believe it’s been a year since I last posted. What can I say? It was a low gaming year. Memoir ’44 and Tide of Iron have both been collecting dust on the shelves. The gaming table has been occupied by Star Wars X-Wing (still working on not colliding with asteroids!) and to tickle my fantasies, Descent: Journey’s in the Dark.

Of course, I’m still a wargamer at heart.

Battle Academy 2 has been filling that niche rather nicely. At first, it was really all about playing through all of the single player campaigns. I love the improvements that Slitherine has made over the original Battle Academy. Things I was really wanting in the original have now been added. Trenches (where were these when I wanted to do a Great War version!), wire, mines and more! Most importantly however is my recent experiences with the new Scenario Editor.

I was familiar with the original Battle Academy editor, but was frustrated with the scripting required once everything was set. BA2 has automated almost all of that now. The Editor is so much easier to use but still has it’s quirks. For example, I kept getting ‘Overtime’ in my testplays no matter if the objectives were achieved or not. I soon figured out that the wording on the editor (or perhaps how it’s laid out) is a little deceptive. Word to the wise, check both boxes for allowing the victory plugin to grant Side 0 and Side 1 victory.

While tinkering in the Editor, I found myself at a loss for a battle to set up. I’m familiar mostly with the Western Front and found the prospects of learning specific East Front battles a little daunting. This is where my wargamer experience kicked in. Down in the game vault I pulled out my original copy of PanzerBlitz (from 1980!). I was delighted with the idea of converting the PanzerBlitz situations into BA2 battles! So I immediately set about making the first 4 as multiplayer games.

It wasn’t long that I found the powers of the new Scenario Editor and decided to also make some Single Player campaigns. The default being the Soviets as Side 0. The Editor even offers a decent built in ‘Achievements’ plugin. So here was a game that I could make for myself and share with others. After a little figuring out, I was able to convert the same scenarios with the Germans as Side 0 and was able to play from that perspective as well! The fun is just beginning!

If you are a wargame fan and haven’t played Battle Academy, I highly recommend it! If you do play BA2, then I hope you enjoy the Single Player campaigns – Note; you need to copy the links below and open your BA2 game -> Campaigns -> Download Community Scenarios (folder icon) -> Download a Campaign Package from the Internet (toolbox icon, top right) -> paste the URL in using the + icon.

BA2 meets PanzerBlitz: Situations 1-4, the Russian Experience

BA2 meets PanzerBlitz: Situations 1-4, the German Experience

You can find all of the links in raw as well as the Multiplayer version on the Slitherine site. I’ll be working toward improving the MP scenarios and am already underway on Situations 5-8.

Hope to see you on the field!

Battle Academy – The Great War mod, a tourney, and 2!

Great War British OfficerAfter my last bout with Memoir ’44 online, I turned back to a game that at least is fair, Battle Academy.

It had been awhile since I played and when I looked in on things I saw that the much anticipated BA2 was just around the corner (Sept. 12th!).  I eagerly anticipate the upgrade and taking on the Eastern battlefields of history.  Battle Academy has been great to play and I expect that BA2 will advance that even further!

Of course, a century ago in August was the start of the Great War.  As usual, I always have a draw to that massive conflict.  So again, I turned to Battle Academy as it allows for some great modifications.  One of which was done by Tim1966 of those forums which happened to be all about WWI.  So I went to work building some scenarios there.  Vimy was the first one and it turned out well especially given how rusty I was on design with that editor.  I’ve now added some additional scripts based on work of other great BA designers (like Enric and thanks too to CaveHobbit)…so I’ve managed to include a preliminary bombardment, German and British Officers and barbed wire that actually stops infantry.  On top of that, a second scenario (2nd Ypres) and am considering a third.  So if all goes well, the Great War BA mod should be a fun package.

Lastly, I’ve finally joined a BA tournament!  CaveHobbit is hosting his France ’40 maps and while it took some time to get used to the beefed up units, I played some of the maps before the tourney and they are fun!  Looking forward to playing that out as far as I can…good luck on that everyone! (note; at the time of writing, we are still looking for one more player…and they will be in my pool…so come on in, the water’s warm!).

Until next time, Ubique!

A visit from Sam and a Rant!

Sam1812, an electronic friend from Memoir ’44 happened to be in my vicinity a couple of days ago so we met up.  It was great to finally meet Sam face to face (and his lovely wife).  I was a poor tour guide and they were gracious guests.  We did manage to get in a couple of games of M’44 in.  Sam took meticulous short hand notes of every turn in the battle (which I assume he’ll add in the AARs).  All in all, a fun time!

So…in playing, it sparked my interest again.  Despite my past experience, I decided to give Online another whirl.  Having no credits, I played Juno.  With no takers, I decided to play solo.  Loving a challenge, I played as the Axis and lost.  Undaunted, I tried again and lost again. Hmm…played again and surprised, lost again.  In fact, over the last two days, I’ve played 7 times as the axis and lost every time.  I’m no slouch in the game and Johnny is no brilliant tactician to say the least.  I never managed to quite finish off units and Johnny always got the needed hits.  There can be no doubt in my mind now that Johnny is a cheat!

I was about to leave the game when I noticed an open multiplayer game of Juno and decided, against my better judgement, to play.  I didn’t even get to finish my first turn and the game froze.  So I sat patiently only to be rewarded by being informed my internet connection was down (it wasn’t) and on top of it, couldn’t quit out of the game, I had to force quit to get out!

Moral of the story…Face to Face or Vassal.  Online is now officially done in my books.

Memoir ’44 – Battle Commander Campaign

M'44 Battle Commander Campaign battle board sampleInspired by the game’s creator, Richard Borg, The Battle Commander Campaign system is a simple but flexible method of playing a string of variable scenarios with the base Memoir ’44 board game.

Players choose a side (Allies or Axis) and create a random scenario based on a prevailing terrain type. Players then secretly decide what specific forces they will deploy from their sides unit manifest.

Then the battle begins!

Battle Commander Campaign file

The Battle Commander Campaign is Brummbar’s swan song for the Memoir ’44 gaming system by Days of Wonder.  Hope you enjoy!

For the Memoir ’44 Collector!

The time has come to clear out some of my excess Memoir ’44 collection.  Here is a chance to own a piece of Memoir ’44 history as I’ll be auctioning off some of the most sought after items (like the Air Pack with 4 extra planes!) and some rare items (the Winter Tiger campaign bag).

All of these are on E-Bay but only for a week so bid early and bid aggressively if you want to add some of these treasures to your collection.

Win multiple auctions and let me know for reduced shipping costs!

Good luck and happy bidding!