While doing some general site maintenance (yes, I still pay attention from time to time), I came across an old concept that I put together a decade ago now (where does the time go?). Anyway, thought it would be of interest to the Memoir ’44 community at large.
It’s an Advanced Memoir ’44 concept that brings into play some house rules for enhancing the base game along with some advanced unit cards with some fun rules of their own.
Advanced Memoir ’44
Hope you enjoy and Happy Gaming!
Sam1812, an electronic friend from Memoir ’44 happened to be in my vicinity a couple of days ago so we met up. It was great to finally meet Sam face to face (and his lovely wife). I was a poor tour guide and they were gracious guests. We did manage to get in a couple of games of M’44 in. Sam took meticulous short hand notes of every turn in the battle (which I assume he’ll add in the AARs). All in all, a fun time!
So…in playing, it sparked my interest again. Despite my past experience, I decided to give Online another whirl. Having no credits, I played Juno. With no takers, I decided to play solo. Loving a challenge, I played as the Axis and lost. Undaunted, I tried again and lost again. Hmm…played again and surprised, lost again. In fact, over the last two days, I’ve played 7 times as the axis and lost every time. I’m no slouch in the game and Johnny is no brilliant tactician to say the least. I never managed to quite finish off units and Johnny always got the needed hits. There can be no doubt in my mind now that Johnny is a cheat!
I was about to leave the game when I noticed an open multiplayer game of Juno and decided, against my better judgement, to play. I didn’t even get to finish my first turn and the game froze. So I sat patiently only to be rewarded by being informed my internet connection was down (it wasn’t) and on top of it, couldn’t quit out of the game, I had to force quit to get out!
Moral of the story…Face to Face or Vassal. Online is now officially done in my books.
Inspired by the game’s creator, Richard Borg, The Battle Commander Campaign system is a simple but flexible method of playing a string of variable scenarios with the base Memoir ’44 board game.
Players choose a side (Allies or Axis) and create a random scenario based on a prevailing terrain type. Players then secretly decide what specific forces they will deploy from their sides unit manifest.
Then the battle begins!
Battle Commander Campaign file
The Battle Commander Campaign is Brummbar’s swan song for the Memoir ’44 gaming system by Days of Wonder. Hope you enjoy!
With the 10th anniversary of the release of Memoir ’44 (and, of course, the more important 70th anniversary of the D-Day landings!) Days of Wonder has announced a new expansion, Operation Neptune. Continue reading
The time has come to clear out some of my excess Memoir ’44 collection. Here is a chance to own a piece of Memoir ’44 history as I’ll be auctioning off some of the most sought after items (like the Air Pack with 4 extra planes!) and some rare items (the Winter Tiger campaign bag).
All of these are on E-Bay but only for a week so bid early and bid aggressively if you want to add some of these treasures to your collection.
Win multiple auctions and let me know for reduced shipping costs!
Good luck and happy bidding!
By popular demand they are now available again in the Depot.
Happy Holidays everyone and all the best in 2014!