I am a huge fan of this series. If you pick it up, drop me a line and we can do battle.
Which reminds me…after the demise of sharing files via Dropbox, I need to get my BA and BA2 scenarios available again.
The Canadians in Normandy TOI Campaign is one step closer to completion. With the final play test of Molten Fireball at Hill 168 complete, this brings the campaign to a current total of seven scenarios (includes a couple of already released scenarios). Three more scenarios are in the planning stage.
The campaign, while utilizing existing campaign rules, is a bit of a departure in that both the Axis and Allied player(s) will progress their units throughout the campaign. Custom campaign rules will be included in the final book along with some new special rules and units.
Moving forward though, I am taking a little side step and am working on developing a Tide of Iron Airborne rules concept. Just a quick little scenario to prove the concept. More to follow on this development…
As some of you may be aware, Bill S Jaffe recently passed away (at the young age of 50). Although I never knew Bill personally I had had a few dealings with him when it came to Tide of Iron. Bill was a great supporter of the game and was very supportive to me in trying to get a book of battles published. We started to collaborate on a Gazala effort and as a result, I dug up what he sent me a few years back and gave it a graphic treatment. You can find it in the Tide of Iron scenarios.
I’m sure that Bill would hope that you enjoy his efforts as many already have.
Rest in Peace Bill.
Although I have Tide of Iron all set up in the games room…we were looking for something lighter and quicker to play a few days ago. Lo and behold, Memoir ’44 jumped out at me. I grabbed up the base copy I have (no painted anything! No custom terrain!! Seemed odd…but we wanted it to be quick) we then set up to play.
Battle of the Bridgehead was a loose sheet sitting on top of everything. Knowing it was a 50/50 battle, I set it up (also quick to set up I might add!). It wasn’t long into the game when I recalled just how much the dice hate me (and favoured my long standing opponent…and spouse!). It turned out to be a close game 5:4 but ultimately my panzers just couldn’t win the day.
It was on to Sainte-Mere-Eglise. A very successful paradrop from my better half pinned in my left flank. While my right flank cleared the hill and started supporting the namesake town, the left flank continued to crumble (now it seems the cards also conspire against me!). Being the clever Hans that I am, I moved a lone infantry figure who bore the brunt of one devastating dice roll (Three hits! Again!! …did I mention how much dice hate me?) out of range…only to see him vanish in a withering barrage. I lost 4:2.
Sword beach is now set…
Recently, there has been some debate on violating copyright on some of the social platforms (specifically in regards to the game Memoir ’44). I would like to state up front, I am not a lawyer but…I certainly have had a considerable interest in the subject ever since I started creating extra materials for games. Here is what I understand so far…
You cannot copyright a game – it doesn’t meet the criteria for copyright. So if I decided to make up my own game that is similar to an already published game, that is perfectly ok so long as I don’t infringe on their copyright. A good example of this was my creation of Dire Heroes.
Copyright pertains to the creation of the content itself – I can’t, for example, use the Days of Wonder scenario generator to make a scenario then sell that scenario. Not because it is a Memoir ’44 scenario (more on that in a bit) but because they own the copyright to the images used to make that scenario (well, that and they have you agree to their terms before you can even get the editor to make it in the first place…you’ll note, thanks to my Dire Heroes they’ve added the clause that you won’t make other games with it either now!). However, in theory, I could create my own graphics from scratch and sell the scenarios but then I would have a new problem, Trademarks!
Trademarks prevent confusion about brand – So if I made a game, scenarios etc… that don’t violate the copyright, I can still run into trouble here. I can’t pretend to be another brand and must declare even on a mere mention of Memoir ’44 that ‘Memoir ’44 is a Trademark of Days of Wonder’.
So as I understand it, I could create, for example, a Memoir ’44 campaign book. All of the content would need to be created entirely by me (I can’t even duplicate any of their existing rules I can only reference them…and declare the trademark). I could then sell it…but the law here is still a little murky and Days of Wonder could still pursue legal action (nothing stopping that anyway)…and I’m not even sure they would win but it just doesn’t seem worth the risk. Honestly, it takes a lot of work to create something like a campaign book and while I might make a few bucks I would likely lose that and more in legal fights.
Short answer here, don’t bother. Create content if it’s your passion and simply share it. That’s what I mostly do. The hook here is again, it takes a lot of work to produce something nice and if there is nothing in it other than a community ‘thanks’ (which I do appreciate, it just doesn’t pay my bills) then it likely won’t get done…or not properly.
All that being said, I would like to reiterate, this is just my current understanding. If anyone can enlighten me on any of the above professionally, I would love to hear from you.
With the D-Day anniversary quickly approaching, I thought it would be appropriate to post something for all my friends to have to play. So I went through my unpublished archives and found this little gem – Memoir '44 Hasty Campaign - Normandy, The American Experience (767 downloads) (you can also find it on the Memoir ’44 page under the Campaigns button near the bottom).
I conceived this concept after my first draft of what was eventually to become the Memoir ’44 Campaign Book Volume 1. I wanted something that had a campaign feel but light and quick (ok, four scenarios isn’t really ‘quick’ but the rules for it are). I then looked at putting together a group of already published and official scenarios (so that anyone with the base game could play) and tried to balance the idea while still offering some choices.
Sadly, this concept got buried after approval of the campaign system as we all know it came into being…that soon consumed a lot of my time (in retrospect, too much!).
On the plus side, here it is now, eleven years late but better late than never. Hope you enjoy!